RESUME

 

Work Experience

Tic toc games (Los angeles)

game designer - MAY 2021 to Present

  • Collaborated on two unannounced titles and the game Writer’s Block doing Combat Design, Enemy Ability Design, Enemy AI Design, Enemy Concepting, Tool Design, Level Design, Interaction Design, Story Design, FTUE Design, and UI/UX Design.

Emerald city games (remote)

game designer - FEB 2021 to MAY 2021

  • Collaborated on a total of two unannounced titles both for new and existing IPs focusing on Combat Design, Character Progression Design, Ability Design, and working with the narrative team to best blend the established story with mechanics.

Plynius (Malaysian Startup)

Senior game designer - Sep 2020 to Dec 2020

  • Managed a team of Game Designers and 3D artists.

  • Designed and Programmed Game (i.e. Procedural Level Generation, Environmental Assets)

Student Work

Roll for fate (MFA Thesis project) - Fall 2019

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  • Designed narrative structure and world in order to frame procedural game system and play experience

  • Designed game systems, enemies, AI Logic and level schema

  • Programmed C# scriptable objects and combat systems

 
  • Designed narrative world, characters concepts and assets in order to match VR mechanics determined by studio class

  • Programmed C# shooting, power-ups, artillery & teleportation

 
  • Designed and implemented forking path narrative dialogue to guide the player experience through C# scripting

  • Designed narrative background to frame gameplay systems

 
  • Designed three platforming levels

  • Created and Implemented 2D technical art


Sly Fox Games

Business Owner Focused on TRPG Games

2014-2019

  • Conceptualized, funded and fully designed a roleplaying Game System via backing on Kickstarter

  • Product Development & Publication: With Pasts, Personas & Prophecies, I designed game systems that enhanced the shared narrative between players with a fluid magic system and a game mastering focused ruleset

  • Art Director: Interviewed, hired and directed a team of illustrators to create pieces that captured the gameplay experience of Pasts, Personas & Prophecies

  • QA Management: Organized multiple playtest groups and iterated on design based on constant feedback and a series of questionnaires

  • Adventure Design: Created Multiple dungeons with inciting narrative to hook players and designed engaging combat areas to create interesting encounters and battles

 
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Print-Friendly Resume

 

Hunter is a resident nerd and former Park Ranger to a haunted mansion within Los Angeles county. Growing up, the ancient and mystical had always fascinated Hunter, that is probably why he found himself a student of archaeology and anthropology at UC Berkeley.

Rather than making a career out of uncovering the mysteries of the past, Hunter prefers to weave his own tales through roleplaying games like Pasts, Personas & Prophecies. His successful kickstarter guided him down a continued path in games where he eventually completed an MFA in Game Design at the New York Film Academy.

Inspired by history and the long dead cultures of the world, Hunter is frequently entranced by daydreams surrounding other realities outside our own and hopes to use these inspirations to inform his future designs.


Education

New York Film Academy - MFA in Game Design

Graduated Winter 2020

With a focus on narrative and system design, I effectively collaborated within SCRUM led studio settings to achieve desired outcomes

 

UC Berkeley - BA in Anthropology archaeology

Graduated Spring 2016

Learned an analytical toolkit which offers insights when creating believable worlds through the lens of cultural narrative, story and lifestyle